Cobra Effect · Decisions and strategy

Chesterton’s fence

Before removing a rule, find out why it was put there.

6 cards, read aloud in 1:42, with a test and sources.

A simple wooden fence running across an empty country road

There is a fence across the road. You want it gone.

G. K. Chesterton, 1929. A reformer finds a fence in a field and says it serves no purpose, clear it away. A wiser reformer says, go and find out why it is there, and then I may let you clear it.

The fence is every rule you inherited.

The odd step in the deploy checklist. The clause in the contract nobody reads. The approval that seems to slow everything down. Each one was built by someone, for a reason, at some cost.

I can’t see why it’s there is not the same as it isn’t needed.

It might be. But your not knowing is a fact about you, not about the fence. The reason may have left with the person who built it.

This is not an argument for keeping every fence.

Chesterton’s point is about the order of operations. Understand, then remove. Plenty of fences should go once you know what they were for.

The failure mode is the new manager.

Week one, they cancel the meeting everyone hates. Week six, they discover it was the only place two teams talked. The fence was ugly and load bearing.

The question to ask before you delete anything.

Who put this here, and what were they worried about? If you can answer it, you may clear the fence. If nobody can, find out before you do.

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Every story is written to a rule: framing can be invented, facts cannot, and a tale that is probably a legend says so. Narration and pictures are generated once and kept. Your progress is saved on this device and in a record of its own on the server, so you can pick it up on another one. Nothing else about you is collected, and there is a button to delete the lot. Privacy.