Cobra Effect · Incentives and systems

Second order effects

Every fix has consequences, and those have consequences too.

5 cards, read aloud in 1:35, with a test and sources.

A row of dominoes beginning to fall, the first two already down

Every decision has a consequence. Then the consequence has one.

First order thinking asks what happens next. Second order thinking asks, and then what? Most bad decisions were good at the first order.

Lower the price and sales go up.

That is the first order. Then customers learn to wait for the sale. Full price stops selling. The discount that lifted one quarter lowered every quarter after it.

A city pays a bounty for every dead cobra.

First order: dead cobras arrive, and the streets are safer. Second order: people start breeding cobras, because a cobra is now worth money. Third order: the bounty is cancelled, the breeders release their stock, and the city has more cobras than before. The story is probably a legend. The pattern is not.

It is hard because the first order is visible and the second is not yet.

The benefit arrives now. The cost arrives later, somewhere else, to someone who may not connect it to you. Systems remember what you did to them.

The practice is a single question, asked twice.

And then what? And then what? Write the answers down before you decide. If the second answer is worse than the first is good, you have your decision.

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